My projects
Apps, games and game engines I work on. Some are available to download; others are still in development.
Native apps
04NorthPane
A two-pane macOS file manager with a Binary Lab. Version 1.3 adds local AI for files, code and binaries, note maps and password-protected archives.
Explore projectTaskHunter
Focused time tracker for freelancers and consultants. Per-customer hourly rates, statistics with charts, export for invoicing, iCloud sync across iPhone, iPad and Mac.
Explore projectTivna
A private wallet for loyalty, club, and discount cards. Photograph a card once and Tivna files it into a searchable library; at the checkout, a full-screen barcode mode gets it scanned. No account and no tracking: on iPhone the cards live in your own iCloud, on Android they never leave the device.
Explore projectLetiLeti
Six simple offline games that keep a toddler busy on a plane, built by a parent for his kid's first flight. Picture-only controls for ages 2-6, localized into 20 languages. No ads, no purchases, no data collection - it even works in Airplane Mode.
Explore projectGames & engines
03
Download for macOS dark_chocolate_duke3d
Duke Nukem 3D running natively on Apple Silicon Macs: a notarized SDL3 + CMake port of Fabien Sanglard's chocolate_duke3D, made 64-bit clean. Download the signed .dmg, add your own DUKE3D.GRP, and play.
Explore projectTunnel Runner (Vyrr)
Neon cyberpunk endless runner. You're malware racing through the disk, encrypting sectors and dodging antivirus shield gates. One hit and you're quarantined. C++26, raylib, WebAssembly.
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In development Zeta
A modern C++23 and SDL3 engine built to run the demo version of Bitmap Brothers' Z with the original game data. Current work focuses on gameplay fidelity, especially unit movement and pathfinding.
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