I build worlds, and the systems behind them.
Native apps, custom game engines, 3D, and local AI, shaped by years of reversing malware and programming machines that write chips.
From hostile binaries to living worlds.
The common thread is understanding the whole stack: what the machine executes, what the GPU draws, and what a model can infer locally.
Ideas taken all the way down.
From product design and native code to rendering, tooling, and the last release build.
Tivna
A private wallet for loyalty, club, and discount cards. Photograph a card once and Tivna files it into a searchable library; at the checkout, a full-screen barcode mode gets it scanned. No account, no tracking: your cards live in your own iCloud.
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A dual-pane file manager for macOS in the Total Commander tradition, native in SwiftUI. F-keys, tabs, SFTP/FTP/FTPS in either pane, zip browsing with a hand-written archive engine, and a built-in viewer with syntax highlighting, hex, disassembly, and 3D preview.
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Zeta
A modern C++23 and SDL3 engine built to run the demo version of Bitmap Brothers' Z with the original game data. Current work focuses on gameplay fidelity, especially unit movement and pathfinding.
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