Systems programmer · Brno

I build worlds, and the systems behind them.

Native apps, custom game engines, 3D, and local AI, shaped by years of reversing malware and programming machines that write chips.

reverse engineering x86 asm C/C++ game engines 3D · Blender local AI
radek://career.signal LIVE
01
ANTIVIRUSmalware analysis · reversing
02
IC PROGRAMMINGsoftware · machines → chips
03
PC GAMESengines · ports · 3D / Blender
04
LOCAL AIIntel GPUs · models · RAG
Systems topology

From hostile binaries to living worlds.

The common thread is understanding the whole stack: what the machine executes, what the GPU draws, and what a model can infer locally.

radek.stack.graph TELEMETRY ONLINE
RAD_CORE C++ SYSTEMS
01 · ANALYZE Reverse engineering malware · x86 · binary analysis
02 · CONTROL Machine software IC programming · hardware · automation
03 · RENDER Game technology C++23 · SDL3 GPU · engines · 3D
04 · INFER Local AI Intel GPUs · models · private RAG
READY / hover a subsystem to inspect the signal MODE: NATIVE · OWNER: LOCAL
Selected work

Ideas taken all the way down.

From product design and native code to rendering, tooling, and the last release build.

Local AI lab

AI on hardware I control.

Workstation Building a dedicated machine for local inference and experiments.
Intel GPUs Testing local AI workloads across B70 and B60 cards.
Own RAG Building a private retrieval pipeline over my own data.
Build in public

Follow the work, or start a conversation.