Projects

Things I've built or am building. More coming as I publish them.

TaskHunter On the App Store

Focused time tracker for freelancers and consultants. Per-customer hourly rates, statistics with charts, export for invoicing, iCloud sync across iPhone, iPad and Mac.

dark_chocolate_duke3d Download for macOS

Duke Nukem 3D running natively on Apple Silicon Macs — a notarized SDL3 + CMake port of Fabien Sanglard's chocolate_duke3D, made 64-bit clean. Download the signed .dmg, add your own DUKE3D.GRP, and play.

Tunnel Runner (Vyrr) Playable in browser

Neon cyberpunk endless runner. You're malware racing through the disk, encrypting sectors and dodging antivirus shield gates. One hit and you're quarantined. C++26, raylib, WebAssembly.

Zeta In development

A modern C++23 and SDL3 engine built to run the demo version of Bitmap Brothers' Z with the original game data. Current work focuses on gameplay fidelity, especially unit movement and pathfinding.

More coming soon WIP

Older projects and experiments — tooling and write-ups — will land here as I clean them up.