Systems programmer · Brno

I build worlds, and the systems behind them.

Native apps, custom game engines, 3D, and local AI, shaped by years of reversing malware and programming machines that write chips.

reverse engineering x86 asm C/C++ game engines 3D · Blender local AI
Selected work

Ideas taken all the way down.

From product design and native code to rendering, tooling, and the last release build.

Local AI lab

AI on hardware I control.

Workstation Building a dedicated machine for local inference and experiments.
Intel GPUs Testing local AI workloads across B70 and B60 cards.
Own RAG Building a private retrieval pipeline over my own data.
Build in public

Follow the work, or start a conversation.